• KSII Transactions on Internet and Information Systems
    Monthly Online Journal (eISSN: 1976-7277)

A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment

Vol. 16, No. 11, November 30, 2022
10.3837/tiis.2022.11.006, Download Paper (Free):

Abstract

The task scheduling problem has received a lot of attention in recent years as a crucial area for research in the cloud environment. However, due to the difference in objectives considered by service providers and users, it has become a major challenge to resolve the conflicting interests of service providers and users while both can still take into account their respective objectives. Therefore, the task scheduling problem as a bi-objective game problem is formulated first, and then a task scheduling model based on the bi-objective game (TSBOG) is constructed. In this model, energy consumption and resource utilization, which are of concern to the service provider, and cost and task completion rate, which are of concern to the user, are calculated simultaneously. Furthermore, a many-objective evolutionary algorithm based on a partitioned collaborative selection strategy (MaOEA-PCS) has been developed to solve the TSBOG. The MaOEA-PCS can find a balance between population convergence and diversity by partitioning the objective space and selecting the best converging individuals from each region into the next generation. To balance the players' multiple objectives, a crossover and mutation operator based on dynamic games is proposed and applied to MaPEA-PCS as a player's strategy update mechanism. Finally, through a series of experiments, not only the effectiveness of the model compared to a normal many-objective model is demonstrated, but also the performance of MaOEA-PCS and the validity of DGame.


Statistics

Show / Hide Statistics

Statistics (Cumulative Counts from December 1st, 2015)
Multiple requests among the same browser session are counted as one view.
If you mouse over a chart, the values of data points will be shown.


Cite this article

[IEEE Style]
W. Guo, M. Zhao, Z. Cui, L. Xie, "A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment," KSII Transactions on Internet and Information Systems, vol. 16, no. 11, pp. 3565-3583, 2022. DOI: 10.3837/tiis.2022.11.006.

[ACM Style]
Wanwan Guo, Mengkai Zhao, Zhihua Cui, and Liping Xie. 2022. A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment. KSII Transactions on Internet and Information Systems, 16, 11, (2022), 3565-3583. DOI: 10.3837/tiis.2022.11.006.

[BibTeX Style]
@article{tiis:38000, title="A Bi-objective Game-based Task Scheduling Method in Cloud Computing Environment", author="Wanwan Guo and Mengkai Zhao and Zhihua Cui and Liping Xie and ", journal="KSII Transactions on Internet and Information Systems", DOI={10.3837/tiis.2022.11.006}, volume={16}, number={11}, year="2022", month={November}, pages={3565-3583}}