• KSII Transactions on Internet and Information Systems
    Monthly Online Journal (eISSN: 1976-7277)

Learning Media on Mathematical Education based on Augmented Reality

Vol. 15, No. 3, March 31, 2021
10.3837/tiis.2021.03.011, Download Paper (Free):

Abstract

Modern technology offers many ways to enhance teaching and learning that in turn promote the development of tools for educational activities both inside and outside the classroom. Many educational programs using the augmented reality (AR) technology are being widely used to provide supplementary learning materials for students. This paper describes the potential and challenges of using GeoGebra AR in mathematical studies, whereby students can view 3D geometric objects for a better understanding of their structure, and verifies the feasibility of its use based on experimental results. The GeoGebra software can be used to draw geometric objects, and 3D geometric objects can be viewed using AR software or AR applications on mobile phones or computer tablets. These could provide some of the required materials for mathematical education at high schools or universities. The use of the GeoGebra application for education in Laos will be particularly discussed in this paper.


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Cite this article

[IEEE Style]
K. Kounlaxay, Y. Shim, S. Kang, H. Kwak and S. K. Kim, "Learning Media on Mathematical Education based on Augmented Reality," KSII Transactions on Internet and Information Systems, vol. 15, no. 3, pp. 1015-1029, 2021. DOI: 10.3837/tiis.2021.03.011.

[ACM Style]
Kalaphath Kounlaxay, Yoonsik Shim, Shin-Jin Kang, Ho-Young Kwak, and Soo Kyun Kim. 2021. Learning Media on Mathematical Education based on Augmented Reality. KSII Transactions on Internet and Information Systems, 15, 3, (2021), 1015-1029. DOI: 10.3837/tiis.2021.03.011.